"As I started this current role, I wanted to strip away some of the preconceived notions about what games we should be investing in and really start listening to players and incorporating their voice into our development process. Miele opened up a little bit about what it is like to empower the studios under the EA name to craft the stories they want to tell. "In terms of our game development philosophy, our players are always our north star," Miele mentioned. Through her work, she tells the site that she's developed an incredibly intricate understanding of the "complexities and sophistication" of game development, and that insight has furthered her love for the craft immensely. Within her role, Miele oversees over 6,000 gaming developers from all kinds of backgrounds working on all sorts of projects. Miele is currently the chief studios officer for EA and she recently sat down with IGN's Rebekah Valentine to talk more about her work and the future of the company. With the recent report that EA is abandoning the live service model for BioWare's anticipated Dragon Age entry (a series known for its single-player adventures) and following the cancellation of Anthem, EA's own Laura Miele has confirmed that the publisher is making a drastic pivot for the foreseeable future. In recent years, EA has had difficulty connecting with gamers with so many studios under its umbrella, that has caused a lot of concern for major franchises.
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